Game Design
Designing engaging gameplay systems that complement narrative themes, encourage player agency, and create meaningful interactive experiences through iterative prototyping.
About Me
I'm a Bachelor of Games Design graduate from Griffith Film School, with a passion for creating engaging interactive experiences that balance gameplay mechanics with narrative elements.
My approach to game development centres on the relationship between gameplay systems and storytelling. I'm particularly interested in how mechanics can reinforce narrative themes, encourage meaningful player decisions, and create experiences where gameplay and story complement one another. I enjoy exploring these ideas through systems design, prototyping, and hands-on technical implementation.
Alongside my interests in game design, I enjoy the technical challenges of gameplay programming, particularly developing interactive systems and AI behaviours in Unreal Engine. I'm currently seeking internship and entry-level opportunities in game design and gameplay programming, where I can contribute to creative development teams while continuing to expand my skills.
My interests span both the creative and technical aspects of game development.
Designing engaging gameplay systems that complement narrative themes, encourage player agency, and create meaningful interactive experiences through iterative prototyping.
Translating creative design concepts into functional gameplay systems, with a focus on interactive mechanics, AI behaviours, and technical problem-solving.
The tools, technologies, and design principles I use when developing interactive experiences.
Griffith Film School
Graduated 2026